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After the fall of Merkava
(Eldridge), it will morph into a white-angel like structure in
the north-east area of the map. You then need to go and attack
it in order to finish the game. After opening the door, you'll
be confronted by a maze-like section of halls. Use the map above
to maneuver your way through the honey-comb paths. It would be
wise to first visit the save point, since a harder journey awaits
you. There are no treasure boxes in the dead ends, so don't bother
wandering around.
After this you'll be going
to the Deus Main Map (Map 2). This is a tad harder than the first
map, having a lot of switches and dead ends. Below is the map
with its corresponding sub-maps. |
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MERKAVA (DEUS) MAIN MAP (MAP 2)
and SUB-MAPS |
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Please take note that you need
to go around the sub-maps to get to flip the corresponding switches.
Each end would lead you to a portion of the sub maps, which are
labelled with letters for clarity. See the sub-maps below: |
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These maps correspond with the
Main Map. The end that indicates "A", for example,
leads to the Main Map's "A" end. Same goes for all
the paths. There are treasure boxes in some of the dead ends
of both the Main and Sub-maps, but it would cause you a lot of
effort and time to get them. After you reach the end of the main
map, you will now get fight Deus. For tips on how to beat Deus,
see the boss tactics portion.
I'd like
to thank and acknowledge Tips and Tricks
(Magazine) for this map. If ever you wish to put this in your
site, please do send me an e-mail because I spent a lot of time
scanning things and retouching them... and believe me, retouching
is no easy task. I have copyrights over these stuff, so please
ask permission first before copying anything. |
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